Category: GM Toolkit

  • Why A.R.C.H. missions don’t have one right answer

    中文版本(繁體中文):按此閱讀  中文版本(简体中文):按此阅读 With Starter Operations about to be released early next week, I thought this would be a good time to talk about one of the principles that shapes how I design A.R.C.H. missions.  They don’t have one predetermined solution.  That doesn’t mean the missions have no answers. The historical anomaly is real. The events…

  • What Makes a Good Timeline Anomaly?

    中文版本(繁體中文):按此閱讀  中文版本(简体中文):按此阅读 As I’ve been working on A.R.C.H., I’ve found myself thinking quite a bit about timeline anomalies. Since they form the basis of almost every mission, a surprisingly large amount of the investigation experience depends on how interesting the anomaly is in the first place. While designing missions, there are three things I generally…