Category: GM Toolkit
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What Makes a Good Timeline Anomaly?
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 As I’ve been working on A.R.C.H., I’ve found myself thinking quite a bit about timeline anomalies. Since they form the basis of almost every mission, a surprisingly large amount of the investigation experience depends on how interesting the anomaly is in the first place. While designing missions, there are three things I generally…