Category: Development Workshop
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Why I Built a GM Training Kit
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 When I first showed A.R.C.H. — Core Operations to my gaming table and asked for feedback, one of the players mentioned something that stuck with me. They had run a time-travel game before, and they said one of the hardest parts was figuring out all the variables of what would logically happen if…
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How Much Historical Accuracy Matters in A.R.C.H.
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 A.R.C.H. is a game about investigating historical anomalies. So, naturally, one question that comes up when I talk about the setting is: how historically accurate are the missions? The short answer is: I care about historical accuracy, but probably not in the way you might expect. Historical accuracy isn’t the selling point of…
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How System-Neutral Design Shapes A.R.C.H. Missions
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 One of the decisions I made relatively early in developing A.R.C.H. was that I wanted the setting to be system-neutral. I’ve written before about how I ended up making that choice. But choosing to make A.R.C.H. system-neutral has consequences beyond simply leaving out game mechanics. It also affects how I design the missions…
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Why I Use AI in My Publishing Workflow
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 Now that I have begun publishing A.R.C.H., one topic I have found myself thinking about more and more is the role of AI in creative work. Partly, this has been prompted by recent marketplace policies surrounding AI-generated content. As someone beginning to publish my first commercial products, I felt it was worth explaining…
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How I ended up with a System-Neutral RPG
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 As I work towards publishing A.R.C.H., one of the questions I have found myself thinking about is why I decided to begin with a system-neutral product rather than tie the setting to a specific game system. Looking back, I suspect the answer lies in how I create settings in the first place. Most…
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Why I Keep Designing Investigation Games
中文版本(繁體中文):按此閱讀 中文版本(简体中文):按此阅读 One thing that readers will probably notice as I publish more of my games is that many of them revolve around investigation. This is perhaps unsurprising given that mystery is one of my favourite genres. While fantasy has always been my primary reading staple, mystery has occupied the second place for many years.…